Easy mode, formerly Normal and Beginner's mode, is one of the six main Survival modes. Easy mode has 20 waves. It is not named after its final boss, the Brute . Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.
For former rewards, see this mode's Rewards page.
The game calculates how many Coins and EXP you receive based on how many waves you survived and if you won a match. During periods of 50% more EXP (Friday – Sunday), any EXP earned is multiplied by 1.5x through the XP Boost modifier. The VIP gamepass also multiplies any EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular EXP boosts are multiplicative with other modifiers.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
| Coins Reward | EXP Reward | Tower EXP Reward |
|---|---|---|
| 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 50 (Triumph Only) | 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) | 10 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + 15 EXP (Triumph Bonus) |
Triumphing Easy mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:
There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
During some Passes , the Normal mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| End of Summer Season | 120 × (Waves/30)^1.75 |
| Season of Love | 25 × (Waves/30)^1.75 |
| Solar Eclipse Season | 15 × (Waves/30)^1.75 |
| Frost Invasion Season | 15 × (Waves/30)^1.75 |
| Operation I.C.E Battle Pass | 5 per wave |
| Ducky Revenge Battle Pass | 5 per wave |
| Surf & Turf Battle Pass | 5 per wave |
| Null & Void Battle Pass | 5 per wave |
| The Final Act Battle Pass | 6 per wave |
| Spring Frenzy Battle Pass | 6 per wave |
| Normal Wave 1 39 Total | Speedy Wave 2 38 Total | Slow Wave 4 48 Total | Normal Boss Wave 6 17 Total |
| Hidden Wave 8 40 Total | Breaker2 Wave 10 98 Total | Breaker N/A 98 Total | Necromancer Wave 12 5 Total |
| Skeleton N/A N/A Total | Armored Wave 13 51 Total | Slow Boss Wave 16 2 Total | Enraged Wave 17 28 Total |
| Breaker3 Wave 19 7 Total | Brute Wave 20 1 Total |
In Easy mode, the formula for calculating the wave bonus on each wave is:
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before the 28th of January 2026, it was calculated as:
Before the 24th of February 2024, it was calculated as:
Before the Overhaul Update , it was calculated as:
The waves in Easy mode follow these timings:
| Waves | Wave Timer | Skip Time |
|---|---|---|
| 1-15 | 1:00 | 0:20 |
| 16 | 1:30 | 0:30 |
| 17-19 | 1:30 | 0:20 |
| 20 | ∞ | N/A |
Bolded names indicate an enemy type's debut.
For former wave structures of Easy mode, visit the Waves page.
The total number of enemies that spawn in Easy mode, excluding enemies that are summoned, is 380 enemies.